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3D Modeling & Rendering

Environment Builds • Stylized Scenes • Hard-Surface & Look Dev

My 3D work spans production environments, branded assets, and personal creative explorations. This selection features two 3D house models created for HomeSmart—versatile assets used across a wide range of company projects—as well as personal pieces showcasing atmospheric scene creation, procedural animation, and hard-surface modeling. The HomeSmart houses were built specifically for Unreal Engine to take advantage of cinematic lighting, flexible camera work, and rapid rendering.

3d Rendering

PROJECTS

HomeSmart 3D Property Models

High-fidelity architectural models created as evergreen assets for use across HomeSmart’s visual content. Designed for Unreal Engine, these houses allowed for fast iteration, cinematic lighting, and consistent visual quality across branded motion graphics.

  • Detailed, animation-ready topology

  • Built for repeated use across any HomeSmart project

  • Rendered in Unreal Engine for speed and high-quality output

  • Flexible for transitions, branded storytelling, and environmental shots

HS House 2.jpg
HS House 1.jpg

Another Planet — Atmospheric Scene Creation

A stylized, mood-driven environment designed as a short animated piece. This project focuses on sculpted terrain, stylized geometry, and cinematic lighting to establish an atmospheric fantasy-inspired setting.

  • Custom terrain and stylized rock formations

  • Volumetric lighting for mood and depth

  • Modular scene layout for camera paths

  • Delivered as both stills and animation

space_fantasy_ps.jpg

3D Shoe — Procedural Geometry Nodes Animation

A technical motion experiment using Blender’s Geometry Nodes to generate the shoe’s form and reveal it through a procedural transformation. The effect begins with a constructed geometric volume that resolves into the final hard-surface model, blending abstraction with product-style rendering.

  • Hard-surface shoe model with clean, production-ready topology

  • Geometry Nodes network creating the volumetric build

  • Procedural transition from geometric volume → finished shoe model

  • Hybrid stylized / product rendering approach

  • Designed as an R&D motion test and standalone loop

voxel shoe.jpg

Radio Flyer Wagon — Hard-Surface Modeling Study

A nostalgic product modeling exercise focused on curvature accuracy, realistic materials, and clean hard-surface construction.

  • Precision modeling and refined edge work

  • Realistic metal, paint, and rubber materials

  • Suitable for close-ups and turntable renders

wagon_video_placeholder.jpg

Credits & Tools

Role: 3D Artist

Contributions:

  • Designed and built 3D environments, assets, and atmospheric scenes

  • Executed hard-surface and architectural modeling with clean topology and production-ready geometry

  • Developed procedural animation systems and camera-driven motion studies

  • Created shaders, lighting, and render setups for real-time and offline pipelines

  • Prepared optimized assets for Unreal Engine integration and traditional render workflows

Tools:

  • Cinema 4D

  • Maya

  • Blender

  • Unreal Engine

  • After Effects

  • Photoshop

  • Mixer

Scope: Curated 3D work developed for ongoing HomeSmart initiatives and personal creative exploration, spanning architectural assets, atmospheric scenes, procedural transitions, and product-style modeling

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